AI Insights · Timothy · January 2024
Top 5 2D Realistic Games in Russia for Q4 2023
An overview of the performance of the top 5 2D realistic games on a unified platform in Russia during Q4 2023, highlighting their downloads, revenue, and weekly active users.
During the fourth quarter of 2023, the top 5 2D realistic games in Russia showcased notable performance across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides key insights into the trends observed for each application.
Viking Rise: Valhalla
The game experienced a dynamic quarter with revenue peaking at approximately $88K in the week of November 20. Downloads showed a downward trend, starting from 33K at the end of September and settling at around 16K by the end of December. Weekly active users remained relatively stable, fluctuating between 201K and 215K throughout the quarter.
Stormshot: Isle of Adventure
This title saw a revenue peak of around $68K in the week of December 4. Downloads hit their highest point at 63K in the week of November 6, but tapered off to 23K by the end of December. Weekly active users surged to 164K in mid-November and maintained a strong presence, closing the quarter at 145K.
Doomsday: Last Survivors
Revenue for this game had a noticeable peak at $66K in late October. Downloads fluctuated, reaching a high of 19K in early December and ending the quarter at 15K. Weekly active users showed a significant increase, peaking at 80K in early December before slightly declining to 69K by the end of the year.
The Ants: Underground Kingdom
Revenue trends for this game were steady, with a notable peak at around $37K in mid-November. Downloads saw a high of 32K in early October but decreased to 18K by the end of the quarter. Weekly active users remained consistent, ranging from 78K to 97K over the three months.
Texas Hold'em Poker: Pokerist
This game’s revenue peaked at approximately $25K in late November. Downloads remained relatively low throughout the quarter, peaking at 6.6K in early October and dropping to 4K by the end of December. Weekly active users were steady, maintaining around 48K at the start of the quarter and ending at 39K.
For more detailed insights and data, visit Sensor Tower.